Free Download Codeandweb Spritillant Luminator for PC with Windows. This powerful tool enables you to achieve fascinating lighting effects that can normally be seen in 3D games and apply to your 2D game. Regardless of whether you work with phaser, pixijs, unit, Godot or other game motors that support normal cards, he covered them. -Chang for developers who try to increase the visual attraction of their 2D games. It enables you to use the magic of the 3D lighting effects on your 2D game environment. But how does it work and what exactly is a normal card? It simplifies this process by introducing normal cards. A normal card is a picture in which each pixel corresponds to a pixel on its sprite. However, the decisive information can be found in the red, green and blue channels of the pixels, which is the direction of every pixel of Sprite faces.
How does the light effect work on my game?
For the functioning of this tool, it requires a game mechanism based on 3D technology such as OpenGL, WebGL, Metal, Vulcan or DirectX. Unfortunately, it does not work with pure 2D rendering, such as B. on web -based screen mechanisms. The good news is that many popular game mechanisms, including phaser, pixijs, unit and Godot, offer normal martial sprites. However, some engines such as Cocos2D-X may need user-defined shaders to effectively render these sprites.
How do I create a normal card? The tool simplifies the process. Although you can manually create simple normal cards using painting tools such as Photoshop or affinity photo, this approach can be time -consuming and has no real feedback for the time. Automatically generates normal cards based on the transparency of your sprite, which creates a bloated superficial effect. It uses color differences to emphasize the surface structure and simplify the entire process. You can also use painting tools such as Anglebrush, Smooth and Hightwrush to further refine your normal cards. With the structural brush tool, you can still give your surface a reptile, hairy or cracked look and offer numerous adaptation options.
System requirements
- Windows 7 or higher Li>
- Game Engine, which supports 3D technology (OpenGL, WebGL, Metal, Vulcan, DirectX) >
- compatible with game mechanisms such as phaser, pixijs, unit and Godot (with different degrees of native support)
- Maltic software (optional) for normal card manual creation
conclusion
- Windows 7 or higher Li>
- Game Engine, which supports 3D technology (OpenGL, WebGL, Metal, Vulcan, DirectX) >
- compatible with game mechanisms such as phaser, pixijs, unit and Godot (with different degrees of native support)
- Maltic software (optional) for normal card manual creation
Codeandweb Spritilluminator is the dream of a game developer who has made reality. This enables him to promote his 2D games with fascinating 3D lighting effects and to breathe life in the world of his games. Your intuitive normal card creation process and various painting tools that are available for you make complex tasks look like a child of a child.
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